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heruca
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Posted: 06/02/2007 at 5:18pm | IP Logged Quote heruca

But don't page borders vary depending on what resolution you output at?

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Eric of Ptolus
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Posted: 06/02/2007 at 5:30pm | IP Logged Quote Eric of Ptolus

Aren't page size and resolution mutually exclusive ? I guess I'm saying isn't it true that your 4 page wide by 4 page high (16 pages in all) battle map could be printed at all sorts of DPI - 72, 200, 300, ... which is what I call "resolution" (perhaps incorrectly).

I've always used the tool to print out (in its final form) a 4x4 page map. But when I am crafting a map it is always occurring to me "man I wish I could easily see an overlay or something of the 4 page by 4 page megagrid". So I can avoid putting features in awkward places (like a door that is split over two pages, stuff like that).

It could well be that I am the only one that thinks this way ... but the voices in my head tell me I'm normal

Edited by Eric of Ptolus on 06/02/2007 at 5:31pm
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Kepli
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Posted: 06/03/2007 at 12:53am | IP Logged Quote Kepli

You can use the Print Preview option to look how each page looks when printed. Would that help?

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Eric of Ptolus
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Posted: 06/03/2007 at 8:42am | IP Logged Quote Eric of Ptolus

Sure can, Kep, but by that time I'm usually well into the map. What I've done is pick a "just the color" wall color like red (stands out) and counted out and drawn the grid in 0.6 inch width with the line drawing tool (pencil). Works well enough and I just delete it when its not needed. But if I could specify in some way to make the grid lines that specify page borders a wee bit thicker or darker or something (so they stand out) that'd be, I think, a useful addition.
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Kepli
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Posted: 06/03/2007 at 9:04am | IP Logged Quote Kepli

When the rule is active and I have a grid up, I have no trouble seeing where one battlemap starts and where one ends, but I see your point.
You can also use the Select tool with the Battlemap size and Snap-to-Grid on Vertice. That will help in seeing what will go where.   

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randalleblack
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Posted: 06/16/2007 at 5:38pm | IP Logged Quote randalleblack

Hello!!!

Please, add a patch that allows one to TOUCH the SIDE of SCREEN to MOVE the WINDOW's VIEW - just like a Real-Time Stradegy Computer Game.

Options ... Interface ... Screen Navigation ... On/Off

Thanks for all the hard work!!
    Your Pal,
        Randall
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randalleblack
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Posted: 06/16/2007 at 5:39pm | IP Logged Quote randalleblack

Randall, Again.

If it's not asking to much, ZOOMing IN and OUT with the MOUSE SCROLL WHEEL would work well with the Real-Time Stradegy Screen Navigation Idea.

Options ... Freelance Mode ... On/Off

    Later Dundjinni
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randalleblack
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Posted: 06/16/2007 at 6:04pm | IP Logged Quote randalleblack

One more go for Randall ... the idea man ...

A TOOL that automatically RESIZEs a MAP ITEM to 1/4, 1/2, or 1 square inch SIZE.
Reason One: USER ART - although great - is not to scale.
Reason Two: Instead of saving three different sizes for every MAP ITEM into my precious memory and then waiting eight minutes for the SELECTION BOX to finish loading, I could simply use the RESIZE TOOL to turn that 1/2 sq. in. RAT into a 1 sq. in. GIANT RAT or turn that 1/2 sq. in. mole HILL into 1 sq. in. MOUNTIAN ... oh yeah.
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Kepli
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Posted: 06/17/2007 at 12:16am | IP Logged Quote Kepli

Screen Navigation: Do you mean automatic scrolling the map when the cursor hits the side of the DJ window?
This already works when you have selected something to move around or are drawing floors/walls. It doesn't work when you are stamping down items, but then you can use the cursor keys to move the window view.
We'll probably have a uniformly useable way of doing this in DJ 2. Will keep an eye on it

Mouse Wheel Zoom: Is planned.

Resize items: You can already resize items between 1% and 400% in DJ.
Reason one: not all art is on scale, but most is (or very close ).
Reason two: I am not sure what you mean by this. You mean having three different sizes on your PC? Since you can resize within DJ, that's not really necessary.
Also, don't use the Pick List (if that is what you mean with the Selection Box), it takes up way too much memory and is very, very slow. It's one of those tools they build in, but never expected there would be so much art being made that it would become more of a hindrance than a help We always advice people to use another browser to look at the art and then pick it within DJ. This won't work for the original DJ art, but that's not a lot compared to all the user art.
This will also be a lot better in DJ 2

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Myst Ranger
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Posted: 06/17/2007 at 4:41am | IP Logged Quote Myst Ranger

Mouse Wheel Zoom?! *Squeals in blissful pleasure*

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nidae213
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Posted: 06/19/2007 at 11:54am | IP Logged Quote nidae213

A lot of the wishes listed thus far are excellent and on point. I know mine is a simple and silly one, but coming from a slightly artistic background, here are my wishes.

1) When you load DJ, you have that ugly light blue frosty looking... thing for a background. I'd like a way to change that to another texture, a different picture, or a DJ comissioned artwork from someone just to make it less bland and less harsh on the eyes of a dungeon dwelling creature as myself. ;)

2) A 'themes' option/category. I know I don't use the default theme for WinXP, so I'd like to be able to change the color (like with the grid colors) and DJ remember it.

3) I know it has been mentioned, but speed. I have 2GB of RAM and it's not even been touched by DJ. And I have read about 'hacking the registry', but that's what spawned my recent OSRI (Operating System Re-Install).

4) I pine for DJv2 for a Landscape mode! I have so many things I want to map, but I can't do it sideways. :P

5) And if/when a Landscape mode is available, I agree with the aforementioned with a RTS-like mouse-to-edge provoked scroll. I know when I am making a scenarios in various RTSs, you can't live without the scrolling and I feel that if DJv2 is going to incorperate a large canvas ability, such scrolling (to me) seems almost essential.

6) I'm not sure if it's available since mine is packed away, but if there isn't, tablet support or other pointing devices. I know if I had my tablet unpacked, I'd be using it versus my mouse.


After sitting here and thinking a while longer, I can't think of much more I'd like to see. Just keep up the great work guys! You've impressed many players and DMs alike and you continually keep me clicking everday for the latest Kepli/Greytale/Heruca mod. Be well and we all anxiously await DJv2!

Nidae213

Edited by nidae213 on 06/19/2007 at 11:57am
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Kepli
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Posted: 06/19/2007 at 12:22pm | IP Logged Quote Kepli

Here are some answers Nidae213

1) Not a bad idea ... not sure if it will be in DJ 2 right away, but certainly something to consider adding.

2) Same as with point 1.

3) The registry hack normally works just fine, but hacking a registry is not something you should need to do. DJ 2 will do a better job at the speed. It is after all the number one request
Remember though, that DJ uses very complicated calculations to draw the wall/floor lines and fillings. Such drawings will always take a lot of power to do ...

4) The canvas size can be dynamically altered in DJ 2.

5) Not sure if that has been planned, but it has been mentioned

6) Also discussed during the design "meetings"; brought it up myself. It will not be in the first release though. The amount of new functionalities is already staggering and there are a few other reasons not to add something this large (and expensive) right now

Keep thinking Nidae213 ... we love feedback and ideas

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nidae213
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Posted: 06/20/2007 at 10:21am | IP Logged Quote nidae213

Thank you Kepli for your timely and insightful response. The answers you gave me definitely have me waiting with baited breath and crossed fingers. :)
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Kepli
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Posted: 06/20/2007 at 1:48pm | IP Logged Quote Kepli

No problem ... that's my job

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Amaril
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Posted: 06/21/2007 at 6:17am | IP Logged Quote Amaril

I don't know if this has been mentioned, but the ability to stretch (not scale) objects, cover, or anything else we'd like. I've often wanted to take the shadowy overlays for stairs and stretch them to various sizes and shapes rather than create whole new images.
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Kepli
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Posted: 06/21/2007 at 7:00am | IP Logged Quote Kepli

We may have designed a better way of creating shadows, but your functionality suggestion has some good uses ... thanks

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Amaril
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Posted: 06/21/2007 at 7:04am | IP Logged Quote Amaril

You mean like stretching and reshaping vines? ;)
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Myst Ranger
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Posted: 06/21/2007 at 7:07am | IP Logged Quote Myst Ranger

A... Better way of creating shadows?

*imagines the possibilities*

ooooo!

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Kepli
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Posted: 06/21/2007 at 7:13am | IP Logged Quote Kepli

Amaril wrote:
You mean like stretching and reshaping vines? ;)



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dragonwolf
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Posted: 06/21/2007 at 1:58pm | IP Logged Quote dragonwolf

Amaril wrote:
I don't know if this has been mentioned, but the ability to stretch (not scale) objects, cover, or anything else we'd like. I've often wanted to take the shadowy overlays for stairs and stretch them to various sizes and shapes rather than create whole new images.


I'd think you'd end up with worse distortion of the image since scaling remains proportional while stretching does not. Then again, we could probably end up with some neat effects.

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