Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Maps
 Dundjinni Mapping Software - Forums : Maps
Subject Topic: Town of Csighd (COMPLETED 02/27/07) Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
lingster
Legend
Legend
Avatar

Joined: 04/28/2005
Location: United States
Posts: 612
Posted: 09/20/2006 at 12:16pm | IP Logged Quote lingster

With the advent of Hylas's wonderful Roof Tops, I've started work on the main town in my campaign world. The town of Csighd. This town resides along THE major river in the world.

The whole town will encompass 28 22 x 34 Maps. Rows A through D, columns 1 through 7. Once made, they will be a top-down view of the town, in 1:1 scale with miniatures, like the D&D Minis.




Here's the Town of Csighd:







COLUMN 1

A1 is the corner. The wall starts here. It heads east and south. The only buildings here are the "coockie-cutter" style housing.

B1 is buisness. The East wall continues here. The housing ends and buisnesses start up. Notice how the road wraps around that main building in the middle. A guardpost is also seen here.

C1 is the West Gate. The West Gate is here. It was built to allow access to the western farms. A stable, and an Inn/Tavern is here.

D1 is the South West Corner The South West Corner boasts the Boars Nest and a few other buisnesses.


COLUMN 2

A2 is the housing. This map is part of the housing for some of the people living and working around Csighd.   These houses are "cookie cutter" houses. Granted the idea back probabally didn't begin back then, but hey, it's nice and easy. Each house is of Blu's recent house, shrunk a bit, combined and 8 different colors made to make them varied and closer to Hylas's colors of his buildings. A guard post is also here.

B2 is the Guilded Lyre. The streets are plentiful here. An Armor/Weaponsmith sits here, along with the Guilded Lyre, and another buisness. Family housing ends on this map. Only thing to the south is big buisness!

C2 is the Howzett Haingen Inn. Howzett, a Dwarf built a rather large tavern and inn. This is the hot spot of the town, anyone who's anyone bardic plays here.

D2 is the Elf's Arse. Another Inn/Tavern run by a dwarf is the Elf's Arse...


COLUMN 3

A-3 stables This section has some more houses and the rest of the stables. I figured that one stable wasn't enough to satisfy the number of people that would be here at this town. In fact, 3 stables probabally still isn't enough, but for now, it'll be good. Perhaps there is some outside the town walls?

B-3 stables This section is primarally housing. There are many of these cookie-cutter houses here.

C-3 Three Towers Guild This section is the main Mage Guild, the Three Towers Guild. This place is THE school for mages.

D-3 Theives Guild This section contains a hidden Thieves Guild.



COLUMN 4

The top map is A-4 This is the "gate" to the town. The town is walled in due to constant Orc attacks during the winter months. There is a stable near the entrance, an Inn off to right of the gate, another Inn just below the Stable, and either a Genreal Store, or a Specialty Store. I didn't find a graphic sutible for a "gate" to a town, so I used the ever popular "keep gate". I've used the Castle Walls and Tower from GM Syndicate.

The second map right below that one is B-4. This is where the Golden Unicorn Inn and the Night Lamp Inn are located. Also a couple of Stores are across the street.

The third map is C-4. It consists of the Town Hall (lower right), the Town Bank (lower left stone building), and the Merchaint's Guild, (middle building) The top building is # 29, The Happy Herbalist. Since there are very few (none really) good aligned healing type clerics, Herb shops have sprouted all over to allow people to heal themselves. These shops are a boon in adventurer towns like this one.

The last map is D-4. This brings us to the opposite wall of the town. The gallows is next to the Town Hall (from C4). They are used as an example for any escaped slaves or others that break Hextorian law. You Break the law, no matter how minor, be prepared to swing from here. Eventually I will update the gallows to be more "used" and to have a couple swinging bodies.

To the lower left is the "Bath House". Instead of using Hylas's house, I used my own creation comprised of his building. I wasn't keen on the glass roof. The vegitation and lush grass behind the place shows that there are underground pipes that flush the used water out into the river. The only other building on the section is the Bounty Hunters Guild. A fitting place to be, near the gallows. Outside the waall is a boardwalk and the beach. The river flows here arouns a few rocks. The opposing side of the river is about a mile away. Yea, it's that BIG of a river.


COLUMN 5

A5 is the outdoor market. Originally intended to be a huge building showcasing many shops and merchants, it evolved into an open-air market. I wanted the feeling here to be crowded, yet still have room to manuver.   it looks decent enough. I took the tents and adjusted them so they were not quite so bright. The only building on the map is the "armorsmithy and Weaponsmithy." They needed a forge to work thier stuff. The three large tents are for larger scale merchants. One is a "mystic" or Fortune Teller place, the others I'm undecided as to what's in there.   

B5 and B6 are the next maps. These maps are the maps for a War Temple. These maps can be swapped out for any temple that you want to fit into the space provided. Since this town is very "modular", most any section can be swapped out for a different section or set of buildings.

C5 is Blue. This road leads towards the Mayor's House. The two buildings on this section are the Blue Inn (that's the really BIG building). This building has two entrances, one along this road, and the main entrance along the bottom of the section. The other building is a furnature store run by a chap named Tuntheow Broyhill. Yes, that's right, it's the beginning of Broyhill Furniture!

D5 is the scurrvy dog. A simple map to be sure. This has the road leading to the docks area, the side road that heads up to C5's Blue Inn. It's the the City Wall, another guard post (the gazebo), and a large tavern called "Saliors Delight". It's a rough and tumble place full of drunk sailors who like to throw daggers, Ladies of the evening, etc. etc. Outside the City Wall is the continuation of the boardwalk and what looks to be the remains of a ship wreckage dashed upon that rock.


COLUMN 6

A6 is the Arena. The Elvin Games in the capital of Argoth is the "superbowl" of the time period. Local elves compete in these deadly games for the chance to go to Argoth for the prestige in competeing in the Elven Games. This arena is much smaller than the one in Argoth, but still allows for chariot races, Dire Animal Battles, and such. Elves are usually "forced" into the games when they reach 150 to 200 years old. It's a good way to keep the population of a long living race down.

B6 is the 2nd half of the Temple.   Nothing to note here except that it's the second half of the town's temple.

C6 is The Flaming Monk. On this section we have several buisnesses. The Flaming Monk is the Inn. The large L shaped building is The Mithral Chain, an Armor & Weapnsmithy. Jeykle's Hyde Store sells leather goods, and the 2nd Hand Thrift Shop sells used equipment. Lastly, we have a Herb and Potion shop.

D6 is The Dock Works.. The big building is an Imports Store, the others are other shops.

COLUMN 7

A7 is the guards area. This is where the guards of the town sleep and work out, training in the event of an attack from the local Orc tribe. Last year's Attacks were fended off by the town guard and some stalwart Adventurers. Inside the compund is where they train hand-to-hand combat. Outside, to the south is the Jousting Pels. Notice the Water Troughs and hitching posts for the horses. One of the troughs is unusable due to the toxic water. The town guard is looking for the Vandal named Kepli, who wrote his name on the bottom of the trough. Some beleive he's a druid as vines seem to grow from where he leaves his mark.   

B7 is the Mayor's House. A Hylas Original Building made specifically for this map, The Mayor's house fills this area nicely. Lots of trees keep the noise of the town down. He lives failry opulant, bot not extravagant. He tolerates Hextor's rule, in that he has to, Especially since the Temple towers over his simple mansion and is his next door neighbor...


C7 is end of the road. Here you see several buisnesses at the end of the road. This road stops here and there is a row of bushes that lead to the Mayors house to the north. (B7)

D7 is Docks. Here you see the docks and the customs area where the town processed all incoming shipments.



I'm estimating the population to be around 750 living inside the walls. This does not could the tavellers that stay at the Inns, nor the farmlands surrounding the town, and figures 3 people per building. I could easilly bump that up to 1000 if I make it 4 per building. Guard barracks, 3 Towers Guild, and Temple would have 50 or more living there.

if I include the farmlands outside, slaves and others, I'd put the population close to 1,500. I don't know if that's small, average, or what.

What do you think?



UPDATE REASON: COMPLETED THE MAP SET!!!!!



Edited by lingster on 02/27/2007 at 12:20pm


__________________
My Massive Csighd Town Map

http://johnnylingster@blogspot.com
Back to Top View lingster's Profile Search for other posts by lingster Visit lingster's Homepage
 
Kepli
Djinni (Admin)
Djinni (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16844
Posted: 09/20/2006 at 12:30pm | IP Logged Quote Kepli

Very nice work   

Different textures for the grass and road might help. Perhaps use that to create wagon tracks too. You could also add some hill overlays or depression shadows, but it's definitely not necessary

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
lingster
Legend
Legend
Avatar

Joined: 04/28/2005
Location: United States
Posts: 612
Posted: 09/20/2006 at 1:00pm | IP Logged Quote lingster

The grass and road are the standard DJ grass/dirt textures from the wild pack. I've really not found any better grass/dirt textures.

__________________
My Massive Csighd Town Map

http://johnnylingster@blogspot.com
Back to Top View lingster's Profile Search for other posts by lingster Visit lingster's Homepage
 
Kepli
Djinni (Admin)
Djinni (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16844
Posted: 09/20/2006 at 2:05pm | IP Logged Quote Kepli

Not use others, use more of them
I mean break up the grass with other grass floors from the same pack

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
Halebop
Legend
Legend
Avatar

Joined: 06/07/2004
Location: New Zealand
Posts: 3688
Posted: 09/20/2006 at 4:11pm | IP Logged Quote Halebop

Looks great so far Lingster. As a project this is going to be quite a bit of work!

The wooden wall looks like a wooden wall in a Dundjinni sense but not a real life sense. If some townsfolk were making a wooden wall what would it look like? Perhaps a simple wooden palisade?

__________________
Battlegrounds RPG : System agnostic virtual tabletop.
Back to Top View Halebop's Profile Search for other posts by Halebop
 
lingster
Legend
Legend
Avatar

Joined: 04/28/2005
Location: United States
Posts: 612
Posted: 09/20/2006 at 5:33pm | IP Logged Quote lingster

The wooden wall is supposed to keep out invading armys. I don't think anyone's made a wall like that, nor towers to go on said wall. I may just have to convert to stone and use the ones from GM Syndicate... :)

It'd be my first use for the CD I bought at Gencon.

Yes, I know... I've not loaded it yet. Silly me.

__________________
My Massive Csighd Town Map

http://johnnylingster@blogspot.com
Back to Top View lingster's Profile Search for other posts by lingster Visit lingster's Homepage
 
Desert Elf
Legend
Legend
Avatar

Joined: 07/24/2006
Location: United States
Posts: 340
Posted: 09/20/2006 at 7:06pm | IP Logged Quote Desert Elf

I really like this. Can't wait to see more!
Back to Top View Desert Elf's Profile Search for other posts by Desert Elf
 
Dragonlady
Legend
Legend
Avatar

Joined: 08/12/2004
Location: United States
Posts: 1474
Posted: 09/20/2006 at 7:40pm | IP Logged Quote Dragonlady

How about a few free range chickens or other animals? A few weeds, umm..horse droppings, hay mound in the stable area. Others mention wagon tracks, foot traffic might be nice. A bird or two on a roof.
Back to Top View Dragonlady's Profile Search for other posts by Dragonlady
 
gtech_1
Janni (Moderator)
Janni (Moderator)
Avatar

Joined: 01/17/2006
Location: United States
Posts: 1881
Posted: 09/20/2006 at 10:00pm | IP Logged Quote gtech_1

Lingster,

Falcon made some Excellent Wooden Palisade wall pieces a while back that I use for all of my Palisade needs.

Here's a link:
http://www.dundjinni.com/forums/forum_posts.asp?TID=5449&KW= Falcon

GTech

__________________
Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
Back to Top View gtech_1's Profile Search for other posts by gtech_1
 
Kepli
Djinni (Admin)
Djinni (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16844
Posted: 09/21/2006 at 12:44am | IP Logged Quote Kepli

Love to see you use the Ruins walls you bought Lingster
(thanks for filling my wallet a bit )

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 

Page of 11 Next >>
  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.5000 seconds.
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.