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Subject Topic: Town of Csighd (COMPLETED 02/27/07) Post ReplyPost New Topic
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lingster
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Posted: 10/16/2006 at 12:52pm | IP Logged Quote lingster

Yea, I needed some sort of transition bretween the grass and the sand. Instead of Transition... BOARDWALK! :)

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Hylas
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Posted: 10/16/2006 at 6:08pm | IP Logged Quote Hylas

Excellent addition to your map.


Hylas

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gtech_1
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Posted: 10/17/2006 at 4:37am | IP Logged Quote gtech_1

Nice work Lingster.

I really like the addition of the drainage pipes from the bathhouse.

Thanks,
GTech

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lingster
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Posted: 10/17/2006 at 5:57am | IP Logged Quote lingster

I have updated the main post with the "temple" of the town. It's a generic evil temple. No specific god is this designed for.

This temple is the same one as the one I did a while back that had some very "problematic" images on it. Said images have been removed and this is the final result.

Hope you like!

P.S. I've uploaded a "blank" image to place hold the maps not done. this way everything lines up properly.


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gtech_1
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Posted: 10/17/2006 at 7:00am | IP Logged Quote gtech_1

Nice work Lingster.

I noticed that one of the bottom two floor symbol images (the skull images) must have shifted on you.

Thanks,
GTech

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lingster
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Posted: 10/17/2006 at 7:11am | IP Logged Quote lingster

thanks for pointing that out. it's easilly fixed.

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gtech_1
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Posted: 10/17/2006 at 7:13am | IP Logged Quote gtech_1

No problem.

GTech

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lingster
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Posted: 10/18/2006 at 5:25am | IP Logged Quote lingster

I'm happier with the marketplace now.

I present it here. Don't worry, it's the same image as what's on the main post, aliebet that one's in the "town" grouping where it should be.





Most notable things:   

Tents were made darker than the originals due to them being to bright in my opinion.

Lots of new foodstuffs created just for this map. Peanuts, Chestnuts, Coonskin hats, 14 varieties of fish (all present), Pomegranates, Kumkwats, Brusslesprouts, etc. etc.


it's definitly a bit crowded. Could use more, but I felt that was enough. An Ettin can still get through the place, smashing over the stands.

Edited by lingster on 10/18/2006 at 10:15am


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lingster
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Posted: 10/18/2006 at 12:05pm | IP Logged Quote lingster

Yet another update for today! Section C4 has been fixed, and C5 done!

That's 2 new sections for this map! wow. I'm a map making fool!

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Kepli
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Posted: 10/18/2006 at 12:22pm | IP Logged Quote Kepli

Very cool

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heruca
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Posted: 10/18/2006 at 1:03pm | IP Logged Quote heruca

Great market map.

Glad you got good use of the large colorized tents.

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lingster
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Posted: 10/19/2006 at 8:11am | IP Logged Quote lingster

Ok, here's another section of the map. Column 5 is complete. That's two now! Hooray!   

Just check out that ship that got dashed on those rocks! Too bad no one made the back side of the shipwrecks. I only found the front sections.

Anywhoo. I could use a tad bit of help. I'm looking for the following items to be made:

Pratice Dummy and other items for a Guard Training area.
More shipwreck items.

And anything else you think would be cool to add into this map!


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Kepli
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Posted: 10/19/2006 at 9:12am | IP Logged Quote Kepli

Very cool Lingster ... a great job

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Hylas
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Posted: 10/19/2006 at 3:08pm | IP Logged Quote Hylas

How do you see the towers on the Evil roofless building being, Lingster?
Based on the floor plan I made this center part which I can create some
towers for and if you have something specific let me know. Other wise I'll
make something to fiinish it out and post it.

Hylas

This is just an example, I'm still working on it.



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lingster
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Posted: 10/19/2006 at 4:31pm | IP Logged Quote lingster

The building you refer to is nothing more than a "castle". It's buildt for war, for a war god. Each of the 6 towers would be nothing more than simple circular castle towers. The rest would be rather flat, and lower. The towers are 3 stories tall, and the rest of the building is 2 stories tall.

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Hylas
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Posted: 10/19/2006 at 5:06pm | IP Logged Quote Hylas

Ok regular castle style towers I can do. And I hear you saying that the
building does not have an inclined roof like the one that I have posted
above. But rather is flat, likely with similar castle trappings?

Hylas

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Hylas
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Posted: 10/19/2006 at 5:49pm | IP Logged Quote Hylas

Mayors house. Any of these appealing? Keep in mind that I have some
detail work to do.








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Kepli
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Posted: 10/20/2006 at 12:25am | IP Logged Quote Kepli

Awesome Hylas ... those would be great to add interrior to

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lingster
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Posted: 10/20/2006 at 4:24am | IP Logged Quote lingster

The first one and the last two work. BUT I'm not quite sure what's going on with them. Especially that tower thingy in the last one.

That last one, I'm not sure where the front door is... and I see a "garage"?

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greytale
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Posted: 10/20/2006 at 5:28am | IP Logged Quote greytale

This map is coming along nicely Lingster. I look forward to more additions.

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