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RangerJim Hero


Joined: 08/24/2006 Location: United States Posts: 75
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| Posted: 09/27/2006 at 2:09pm | IP Logged
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You can get some very good shadowing results without post processing work in <insert favorite graphics software here> by just using the stock shadows that come with the Art Packs. I have been using the shadows in a variety of ways (Layering, etc...) to get the shadow effects that I want.
I thought I would share with you this simple layering technique.
This entire technique uses just one of the Shadows from the Streets Art Pack:
Here is the room I want to shadow (a prison cell):
I add the "Shadow 200" to the room in this pattern:
I get a room that looks like this:
That's not too bad, the light area down the center of the room looks like it is coming from the window.
But I want the room to be a bit darker (after all Zombies might be lurking in the corners).
So, I add another layer of the "Shadow 200" to the room in a cross pattern:
Now I get a room that looks like this:
This room has dark corners now, the lighter area in the center of the room still looks like it has come from the window and Zombies would like to live here.
You can continue to layer on the same of other stock shadows to get other effects as well.
Here is the same room with another layer of "Shadow 200":
And here is the same room with another layer of "Shadow 100":
As you can see there are a lot of things you can do to make your map look better without the use of <insert favorite graphics software here>.
Happy Mapping!
-Ranger Jim
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Steel Rat Legend


Joined: 08/19/2005 Location: United States Posts: 1672
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| Posted: 09/27/2006 at 2:18pm | IP Logged
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These are great tips! Would be great to have equivalent shadows that aren't Fluid art, for commercial maps.
__________________ Steel Rat
HDRPG
RPGMapShare.com - Maps and Mapping objects
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 09/27/2006 at 11:31pm | IP Logged
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Uhm ... use search people ... I alone made a lot of shadows and I was certainly not the only one
__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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gtech_1 Janni (Moderator)


Joined: 01/17/2006 Location: United States Posts: 1881
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| Posted: 09/27/2006 at 11:44pm | IP Logged
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Good tips and walk-through RangerJim.
This will be helpful to many new users ... and it may even increase Artpack sales.
Thanks,
GTech
__________________ Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
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Mindy Djinni (Admin)

Joined: 01/19/2004 Posts: 644
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| Posted: 10/05/2006 at 2:45pm | IP Logged
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Great tip, RangerJim! I've added it to the Tutorials sticky.
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Desert Elf Legend


Joined: 07/24/2006 Location: United States Posts: 340
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| Posted: 10/05/2006 at 4:03pm | IP Logged
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I used this technique for my Knight's Tomb map using Halebop's Fade Shadows. They just happened to work perfectly for the room width. From the feedback I received, it went over well!
But I have two gripes with these kinds of shadows.
One - They tend to shift on export. -Very- annoying.
Two - There isn't a way (that I know of!) to resize them so they are longer but not wider. This would only be mildly annoying if it didn't tie back to the shifting on export problem. Since I cannot resize in just length, I usually have to use a bunch of these shadows to cover an area on my map...and that increases the chances of shifting on export in multiple places.
Still, I refuse to use another program to do shadow and light work. Mostly because I lack the know-how, but also because I bought Dundjinni to do my mapping with. And -that's- what I'm going to do my mapping with from start to finish! Thankfully, the user community has made a ton of awesome user art to help me map even better.
As Kepli wrote, there are tons of shadows out there to find, but I wouldn't mind seeing more of -this- particular type (the fade shadow) to help simulate the atmosphere and mood within DJ that I see created with post processing work. Just my two cents.
Edited by Desert Elf on 10/05/2006 at 4:04pm
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 10/06/2006 at 12:21am | IP Logged
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DE: you can resize a shadow and cut away on the sides to create a long version ... Would that work?
__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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gtech_1 Janni (Moderator)


Joined: 01/17/2006 Location: United States Posts: 1881
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| Posted: 10/06/2006 at 1:22am | IP Logged
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Hey Kep,
Would you please add Desert Elf's request to the "Future Feature Request" list?
I would also, very much, like to see DJ be able to resize the X and Y coordinates separately. Maybe even a full freehand/snap "skew" and resize tool.
Also, the ability to "flip" vertical, as well as horizontal would be another good addition.
Thanks Buddy,
GTech
__________________ Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 16797
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| Posted: 10/06/2006 at 1:33am | IP Logged
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All being added GTech ... I had the same idea when I read her post
__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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gtech_1 Janni (Moderator)


Joined: 01/17/2006 Location: United States Posts: 1881
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| Posted: 10/06/2006 at 2:28am | IP Logged
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Thanks Kep.
Now, back to the topic.
Nice shadowing technique RangerJim!
Thanks,
GTech
__________________ Member of TJA.
GreyTale wrote: GTech's Dundjinni resume: Forum Legend, Official Translator, Compression Specialist,
Thread Jacker, The "How come it is doing this" Answerer, Fork Truck
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