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Subject Topic: Cliffs in DJ Post ReplyPost New Topic
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Hurltim
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Posted: 10/26/2006 at 2:06pm | IP Logged Quote Hurltim

At GTech's request, here is a tutorial on how I made the cliffs in my Cragon's Lair Contest map.

The first thing I did was recolor Blu's Cave Wall texture set and expand it into seven shade variations: G0 to G6 with G6 being the darkest.

You can vary the height of the cliffs by using larger brush sizes or using 4 base colors instead of three. For example, in this Tut, I used G1, G3 and G5 as my base textures. You can make a bigger cliff by using G0, G2, G4 and G6. There are some lines that appear in the texture itself (sorry Blu--its still a great set) but its not all that apparent once its all blended.

Step 1: I start with G5 and paint a general shape of the cliff:




Step 2: I then follow behind it with G3 and finall G1.






Step 3: I darken the edges of G5 with G6. This adds more of a falloff effect. It's very sublte but you notice it more when the map is zoomed out. I use a crazy "scribble" to make the transition more jagged and less noticable.


Step 4: I repeat the process with G4 to blend G5 and G3 better.

As funny as it sounds, the white dots that appear actually help you blend better. As you chase the dots with the G4 texture, your blend gets better and better.

Step 5: Repeat the same concept by using G2 to blend G1 and G3 better.


Step 6: Here is the results of the steps above.


Step 7: I now use G6 to darken certain areas to add a more jagged effect and I use g0 to highlight certain areas--generally around dark spots to add more contrast. Its real sublte but it helps add character to the cliffs. You can see the difference in the pic below.



Step 9: A little hurltim transition specialty added. These are pieces of greytale/Kepli's grass textures I made to soften transitions.



Step 10: Add a little specially made water and voila!!! One kick butt cliff!!!



Hope this helps! It's a lot of work but I was getting tired of using the same cliffs over and over again.

Edited by Hurltim on 10/26/2006 at 2:10pm


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gtech_1
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Posted: 10/26/2006 at 2:12pm | IP Logged Quote gtech_1

Bravo!

That's almost exactly the same technique I use with the gradient dirt and stone floors I made and posted a while back.

Thanks so much Buddy,
GTech

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RangerJim
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Posted: 10/26/2006 at 2:15pm | IP Logged Quote RangerJim

That is awesome... Thanks for the Tutorial...

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heruca
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Posted: 10/26/2006 at 2:20pm | IP Logged Quote heruca

Thanks for this. Very creative solution.

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Tethior
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Posted: 10/27/2006 at 1:12am | IP Logged Quote Tethior

Can you let me know how you did the water and got it to blur into the bottom of the cliff nicely. Thanks
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Kepli
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Posted: 10/27/2006 at 1:38am | IP Logged Quote Kepli

Excellent tut Tim

Tethior wrote:
Can you let me know how you did the water and got it to blur into the bottom of the cliff nicely. Thanks

Looks to me he put the water (DBlade water) on top of the cliff texture and erased the edge to follow the curves of the cliffs so only a small ridge of the cliffs is left under the water.
Or, he created something outside DJ and imported it ...

Did that make sense enough?

Edited by Kepli on 10/27/2006 at 1:40am


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Hurltim
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Posted: 10/27/2006 at 9:07am | IP Logged Quote Hurltim

Kepli wrote:
Excellent tut Tim

Tethior wrote:
Can you let me know how you did the water and got it to blur into the bottom of the cliff nicely. Thanks

Looks to me he put the water (DBlade water) on top of the cliff texture and erased the edge to follow the curves of the cliffs so only a small ridge of the cliffs is left under the water.
Or, he created something outside DJ and imported it ...

Did that make sense enough?


In a word...no. Actually, it's the river from my Rullan-Ra map. It has a fairly fast drop off from transparent edges to solid water. There is also a shadow that I placed on the transparent part that makes it appear that any cliff is casting a shadow on it. For as loud and obnoxious as I am I seem to be the king of subtle artwork.LOL!

The water piece is a bit narrow but very wide. If you want I can post it for you guys/gals. It works almost perfectly on any cliff and if you want a more transparent edge, just pull it further away from the cliff.

Edited by Hurltim on 10/27/2006 at 9:08am


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Kepli
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Posted: 10/27/2006 at 9:24am | IP Logged Quote Kepli

Very neat Tim

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Mindy
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Posted: 10/28/2006 at 2:03pm | IP Logged Quote Mindy

Great tutorial, hurltim! (And kudos on the contest map that includes these cliffs - very cool!)

I'd like to add this thread to the tutorials sticky but it would be great to also include links to the exact textures you used.

Do you think you could post the water and cliff texture variants you created in the art forums (and then post a link here to those threads)?
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Hurltim
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Posted: 10/28/2006 at 5:58pm | IP Logged Quote Hurltim

Thanks for the compliment Mindy.

HERE is the thread with the water and the cliff variants as well. Thanks for the heads up on that.



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