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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
Subject Topic: Wood Workshop Sample Post ReplyPost New Topic
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pedrov
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Posted: 01/25/2007 at 3:54am | IP Logged Quote pedrov

Based on the free graphics software discussion (page 3), I thought I'd post a quick (less than 5 minutes of fooling around) sample from Wood Workshop. As lurky notes, this software is very addictive.




and yes, the random letters in the name have meaning (they refer to the specific effects used).

Edited by pedrov on 01/25/2007 at 4:27am


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Kepli
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Posted: 01/25/2007 at 3:59am | IP Logged Quote Kepli

Very nice

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pedrov
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Posted: 01/25/2007 at 4:28am | IP Logged Quote pedrov

Updated the first post with a few more, again, taking seconds to create. All tile seamlessly. No plan for them beyond demonstrating some variations. Enjoy!

Edited by pedrov on 01/25/2007 at 4:30am


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Kepli
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Posted: 01/25/2007 at 4:46am | IP Logged Quote Kepli

Really nice additions

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heruca
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Posted: 01/25/2007 at 7:31am | IP Logged Quote heruca

Love the last one.

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pedrov
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Posted: 01/25/2007 at 3:33pm | IP Logged Quote pedrov

Not to beat a dead floor , but I just got home from work a bit ago and tried some of the more exotic patterns. The png is at top, and a tiled jpg is below.





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Kepli
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Posted: 01/26/2007 at 2:00am | IP Logged Quote Kepli

Very nice

I believe you can also create multiple floor tiles that actually tile with the program, but I am not sure. Could you take a look into that?

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pedrov
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Posted: 01/26/2007 at 4:08am | IP Logged Quote pedrov

Kepli wrote:
I believe you can also create multiple floor tiles that actually tile with the program, but I am not sure. Could you take a look into that?


I haven't examined every nuance just yet, but I don't get the impression that this version mixes multiple tiles (like Bricks n' Tiles, e.g.). However, the interface is such that it would be very easy to export multiple tiles with slight variations and then merge them in another program.

I imagine, though, that if you generated a texture with a larger resolution but smaller features, you could embed greater variability (there are certainly tools for introducting distortions and randomness within an image)... but not for merging separate tiles altogether.

E.g., a 400x400 with more detail:


Edited by pedrov on 01/26/2007 at 4:28am


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Posted: 01/26/2007 at 4:30am | IP Logged Quote Kepli

Hmm, make a 600x600 version and I'll try to create an actual floor set

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Posted: 01/26/2007 at 4:45am | IP Logged Quote pedrov

Kepli wrote:
Hmm, make a 600x600 version and I'll try to create an actual floor set


I'll have to put something up later today or this weekend... work awaits!

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