Dundjinni Logo Dundjinni Logo Dundjinni Logo

Forums

Active Topics  :  Memberlist  :  Search  :  Help  :  Register  :  Login
Help Dundjinni! Rate This Website at RPG Gateway

Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Wood Workshop Sample Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/25/2007 at 3:54am | IP Logged Quote pedrov

Based on the free graphics software discussion (page 3), I thought I'd post a quick (less than 5 minutes of fooling around) sample from Wood Workshop. As lurky notes, this software is very addictive.




and yes, the random letters in the name have meaning (they refer to the specific effects used).

Edited by pedrov on 01/25/2007 at 4:27am


__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/25/2007 at 3:59am | IP Logged Quote Kepli

Very nice

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/25/2007 at 4:28am | IP Logged Quote pedrov

Updated the first post with a few more, again, taking seconds to create. All tile seamlessly. No plan for them beyond demonstrating some variations. Enjoy!

Edited by pedrov on 01/25/2007 at 4:30am


__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/25/2007 at 4:46am | IP Logged Quote Kepli

Really nice additions

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
heruca
Janni (Moderator)
Janni (Moderator)
Avatar

Joined: 09/28/2005
Location: Argentina
Posts: 6327
Posted: 01/25/2007 at 7:31am | IP Logged Quote heruca

Love the last one.

__________________
Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
Back to Top View heruca's Profile Search for other posts by heruca Visit heruca's Homepage
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/25/2007 at 3:33pm | IP Logged Quote pedrov

Not to beat a dead floor , but I just got home from work a bit ago and tried some of the more exotic patterns. The png is at top, and a tiled jpg is below.





__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/26/2007 at 2:00am | IP Logged Quote Kepli

Very nice

I believe you can also create multiple floor tiles that actually tile with the program, but I am not sure. Could you take a look into that?

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/26/2007 at 4:08am | IP Logged Quote pedrov

Kepli wrote:
I believe you can also create multiple floor tiles that actually tile with the program, but I am not sure. Could you take a look into that?


I haven't examined every nuance just yet, but I don't get the impression that this version mixes multiple tiles (like Bricks n' Tiles, e.g.). However, the interface is such that it would be very easy to export multiple tiles with slight variations and then merge them in another program.

I imagine, though, that if you generated a texture with a larger resolution but smaller features, you could embed greater variability (there are certainly tools for introducting distortions and randomness within an image)... but not for merging separate tiles altogether.

E.g., a 400x400 with more detail:


Edited by pedrov on 01/26/2007 at 4:28am


__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/26/2007 at 4:30am | IP Logged Quote Kepli

Hmm, make a 600x600 version and I'll try to create an actual floor set

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/26/2007 at 4:45am | IP Logged Quote pedrov

Kepli wrote:
Hmm, make a 600x600 version and I'll try to create an actual floor set


I'll have to put something up later today or this weekend... work awaits!

__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/26/2007 at 5:09am | IP Logged Quote Kepli

No problem, I am not in a hurry

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
forumLurker
Legend
Legend
Avatar

Joined: 03/31/2005
Location: United States
Posts: 3918
Posted: 01/26/2007 at 7:32am | IP Logged Quote forumLurker

Kepli wrote:
I believe you can also create multiple floor tiles that actually tile with the program, but I am not sure. Could you take a look into that?

I'll try to dig my copy up later and double check the exact location, but basically, you keep clicking the Seed button(s) until you get some copies you like. The effect isn't as pronounced as in, say, Genetica or Texture Maker, but it is possible to create multiple floor variations. Most of the time they'll tile with each other, too.
~lurker~

__________________
WARNING: I may or may not be lurking at this moment. Please be advised.

"Well, I'm the Forum Lurker. I'm not Sneak Man. I'm not Hidey Boy. I'm the Forum *Lurker*."
Back to Top View forumLurker's Profile Search for other posts by forumLurker
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/26/2007 at 7:46am | IP Logged Quote Kepli

Cool ... and if they don't tile 100% we can make them

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/27/2007 at 7:37am | IP Logged Quote pedrov

Updates: North African Ebony, multi 200x200 (6 tiles for each style).










zip1:
138_NA1_pdrv.zip
zip2:
5BD_NA2_pdrv.zip

More (likely ) to come.

Edited by pedrov on 01/27/2007 at 7:39am


__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/27/2007 at 7:42am | IP Logged Quote pedrov

Blue Painted 200x200 (4 tiles):



Bright Orange 200x200 (4 tiles):



zips:
33E_BP_pdrv.zip
367_BO_pdrv.zip

Edited by pedrov on 01/27/2007 at 7:45am


__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
heruca
Janni (Moderator)
Janni (Moderator)
Avatar

Joined: 09/28/2005
Location: Argentina
Posts: 6327
Posted: 01/27/2007 at 8:01am | IP Logged Quote heruca

Thanks for those, Pedrov. I like the first two wood ones, in particular.

__________________
Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
Back to Top View heruca's Profile Search for other posts by heruca Visit heruca's Homepage
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/27/2007 at 8:08am | IP Logged Quote Kepli

Excellent

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/27/2007 at 8:18am | IP Logged Quote pedrov

More... Gritty Wood, Basket Weave with Rot 200x200, 16 tiles:










zips:
C5D_GWBW1_pdrv.zip
6ZZ_GWBW2_pdrv.zip

Sorry these turned out at a different scale, must have miscalculated somewhere ... too much work to not post them though.

__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
pedrov
Legend
Legend
Avatar

Joined: 06/08/2006
Location: United States
Posts: 1158
Posted: 01/27/2007 at 8:24am | IP Logged Quote pedrov

Redid the group above at the earlier scale:




zip:
CE2_GWBWs_pdrv.zip

__________________
Ain't no stinkin' wheat muffin!
Back to Top View pedrov's Profile Search for other posts by pedrov
 
Kepli
Dundjinni Master (Admin)
Dundjinni Master (Admin)
Avatar

Joined: 01/04/2005
Location: Netherlands
Posts: 16730
Posted: 01/27/2007 at 8:27am | IP Logged Quote Kepli

Awesome work P.

__________________
You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
Back to Top View Kepli's Profile Search for other posts by Kepli Visit Kepli's Homepage
 

Page of 2 Next >>
  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.5781 seconds.
Contact - About Us - Privacy Statement - Legal Notices - EULA
Copyright © 2003-2007 Dundjinni Enterprises, Inc. All Rights Reserved.