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Subject Topic: Responses to 2.0 update Post ReplyPost New Topic
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dDemonicAngels
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Posted: 12/11/2007 at 9:22am | IP Logged Quote dDemonicAngels

Java won't be used and the Mac will still be supported. Two pluses.

dDA
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heruca
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Posted: 12/11/2007 at 9:45am | IP Logged Quote heruca

Awesome!

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Kalex the Omen
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Posted: 12/20/2007 at 12:24pm | IP Logged Quote Kalex the Omen

KalienElvor wrote:
they dont want to loose their Mac client just because of a new "scipt language"


"Mac client"   

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dragonwolf
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Posted: 12/20/2007 at 9:21pm | IP Logged Quote dragonwolf

QT from Trolltech could get the job done fairly easily and is cross platform C++ or also Java. That's my guess on what it'll be coded in anyway.

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Mellock
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Joined: 05/13/2007
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Posted: 12/21/2007 at 4:45am | IP Logged Quote Mellock

dragonwolf wrote:
QT from Trolltech could get the job done fairly easily and is cross platform C++ or also Java. That's my guess on what it'll be coded in anyway.


Heh, C++ would take a bit of effort, and they won't be using Java anymore. (It'll be fun to be able to use a version of java that was produced *after* the war, really. )

In my nightmares, it'll be something like python, with wxwidgets and stuff. After which they find some bugs in it, which makes it a security risk. But you can't update, because that'll break Dundjinni. I usually wake up screaming at that point.   

Edited by Mellock on 12/21/2007 at 4:46am
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johnpaulstoddar
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Posted: 12/23/2007 at 5:14pm | IP Logged Quote johnpaulstoddar

So Since we have not had a update lately...

Where do we stand on the DJ2.0 Version?
Alive and Well
Alive but barely with a pulse
Dead but we can jump start it possibly with CPR
Dead and Buried, you missed the Funeral



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Kepli
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Posted: 12/23/2007 at 10:57pm | IP Logged Quote Kepli

The design of DJ2 is ready (although I expect we will do a few updates ); development starts after the patch has been released. Making the patch is also a test for the new company Mindy hired. Sofar it looks pretty good

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johnpaulstoddar
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Posted: 12/27/2007 at 8:36pm | IP Logged Quote johnpaulstoddar



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mdono
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Posted: 12/28/2007 at 11:47am | IP Logged Quote mdono

Kepli wrote:
The adventure part won't be upgraded in DJ 2 right away. We are first focussing on the mapping part. But there definitely will be an improvement on the adventure part


I can help with the spec/design of the adventure part, as both print layout and data management are within my range.

The adventure printing system should be a significant integral part of v2, as the coordination of the adventure with the maps is the one feature that really sets DJ apart from other systems. Doing the mapping system without the adventure part being considered in the design of each component will be problematic.

BTW, need to get some hooks into WotC about the 4eSRD and make sure the design of the adventure system will be open enough to accommodate 4e and future rule sets.

mdono


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fallout
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Joined: 01/11/2007
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Posted: 03/03/2008 at 10:25pm | IP Logged Quote fallout

Hi....it's been a while. Any info you guys can spill about how far along you are for DJ2?
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