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Subject Topic: More Realistic Road via transparent walls Post ReplyPost New Topic
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WayneFrancis
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Posted: 04/04/2007 at 4:44am | IP Logged Quote WayneFrancis

Here is a tutorial to create more realistic looking ground in DJ.

Problem : Even with a floor tile set that has many seamless tiles in the set large areas can still look rather repetitive and plain.

Solution : Use the transparent texture set provided in this tutorial to create a gradient over the top of the problem area.

In this tutorial Iím going to make a normal dirt road look more realistic by using the transparent wall textures.

The wall textures are simply a solid black .PNG with a layer opacity. The set goes from 5%-95% in 5% steps. When used on top of floor tiles they make the floor seem darker.

Step 1 : create your area


Step 2 : Estimate the darkest section you want and then select the next lighter texture and draw the outlines of the area you want to be the darkest parts.
Here I decided that I wanted the darkest parts of the road to be at 45%. So I selected the 40% texture. I've decided to use a 6 inch circle freehand brush.


Step 3 : Continue creating contour lines using lighter textures each time.
If your first contour line was at 40% your 2nd would be at 30% your third at 20% and so on.


Step 4 : As stated in step 3 continue making contour lines.
You may find it helpful and faster if you click "No Textures" in Render Options "Ctrl-E"


Step 5 : Fill in the areas between the contour lines with the paint tool.
Make sure to use the right texture for the right area so you get a gradual change


Step 6 : Turn textures back on via Render Options


End result


You can also use transparent wall textures to add more features like wagon wheel ruts to the road.

One thing to note is different textures will stack but same textures blend. IE a 5% on top of a 10% will be like 15% dark but 5% on 5% = 5%.

Make sure you put these in a folder with a "wall" ~properties file
ZIP of transparent walls

Edited by WayneFrancis on 04/04/2007 at 4:58am
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Kepli
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Posted: 04/04/2007 at 5:28am | IP Logged Quote Kepli

Really cool tutorial WF.
If you have time, I may have a nice list of tutorials you can help out with

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WayneFrancis
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Posted: 04/04/2007 at 5:55am | IP Logged Quote WayneFrancis

Thats cool, I'll probably learn a lot writing them up :)
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Kepli
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Posted: 04/04/2007 at 5:59am | IP Logged Quote Kepli

I'll contact you about this

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heruca
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Posted: 04/04/2007 at 8:30am | IP Logged Quote heruca

Nice technique.

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WayneFrancis
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Posted: 04/04/2007 at 9:15am | IP Logged Quote WayneFrancis

I've used it for roads and rivers. Sometimes if the area is complex a paint can take a long time to compute. Using no textures helps. If it is still slow I save, shutdown DJ, restart DJ, reload map the map.

Rivers look pretty cool when you lay down the bed, put cover like rocks and fish down, apply the shading, and finally put a water cover over the top. I tried to figure a way to use a wall texture and paint the water texture on top but couldn't do it. So I use it as cover and then carefully erase at the edges.
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Mindy
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Posted: 04/04/2007 at 2:41pm | IP Logged Quote Mindy

Great tutorial, WF - thanks for doing it - and adding it to the tutorials sticky (saved me a step)!

Edited by Mindy on 04/04/2007 at 2:42pm
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RickeySnakes
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Posted: 02/08/2012 at 4:56pm | IP Logged Quote RickeySnakes

WOO! I am finding some REALLY, REALLY good, old stuff tonight. This is a great tutorial!!

Edited by RickeySnakes on 02/08/2012 at 5:03pm
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