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Objects and Textures (Fantasy)
 Dundjinni Mapping Software - Forums : Objects and Textures (Fantasy)
Subject Topic: Medieval Tavern Items Post ReplyPost New Topic
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pedrov
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Posted: 08/25/2007 at 9:45am | IP Logged Quote pedrov

These are some items from Faveral's wonderful Medieval Tavern set at DAZ. I just rendered and added drop shadows (and I guess the tipped over poses). Enjoy!

Contact Sheet (jpg), zips at bottom:

653_MeTa1_pdrv.zip
69Z_MeTa2_pdrv.zip
855_MeTa3_pdrv.zip
E58_MeTa4_pdrv.zip
44A_MeTa5_pdrv.zip

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Kepli
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Posted: 08/25/2007 at 10:00am | IP Logged Quote Kepli

Awesome renders Pedrov

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heruca
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Posted: 08/25/2007 at 10:27am | IP Logged Quote heruca

Excellent pieces, Pedrov.

Too bad about the low poly circular items, like the round table and stools. I'd
fix them up in Photoshop, but I think they weren't rendered as separate
items.

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pedrov
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Posted: 08/25/2007 at 11:16am | IP Logged Quote pedrov

heruca wrote:
Excellent pieces, Pedrov.

Too bad about the low poly circular items, like the round table and stools. I'd
fix them up in Photoshop, but I think they weren't rendered as separate
items.


Some of the stools at the big rectangular table have odd lighting issues, but I'm not seeing a problem with the round tables... If you let me know, I might be able rerender them without the problem.

As I look a second time, are you referring to the lack of shadow where the round tables meet the stools? That is kind of an issue that I didn't notice originally.

Edited by pedrov on 08/25/2007 at 11:17am


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dragonwolf
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Posted: 08/25/2007 at 11:23am | IP Logged Quote dragonwolf

Heruca is talking about how the "round" things aren't really round since their polygon count is low. On a map it might not be too noticeable.

Excellent objects though.

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Dragonlady
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Posted: 08/25/2007 at 11:36am | IP Logged Quote Dragonlady

Ah, heck! Now I have to redraw my players upstairs kitchen/eating area and use these excellent objects!

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heruca
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Posted: 08/25/2007 at 11:37am | IP Logged Quote heruca

Correct. For example, your "round" table is really an 18-sided table (or
thereabouts).

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pedrov
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Posted: 08/25/2007 at 11:38am | IP Logged Quote pedrov

Actually, the real models aren't round either (the tables), they were modeled to be polygonal. Here's a big original png (unmodified from the render):




I did fix the shadows where the round tables meet the stools though.

pngs:


zip:
6F1_RndTblRplc_pdrv.zip

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robbdaman
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Posted: 08/25/2007 at 12:16pm | IP Logged Quote robbdaman

SCHWEEET!!!
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Bogie
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Posted: 08/25/2007 at 1:04pm | IP Logged Quote Bogie

Fantastic Pieces Pedrov. These are going to get used in a lot of peoples maps, including mine.

Thanks!!
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