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pedrov Legend


Joined: 06/08/2006 Location: United States Posts: 1155
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| Posted: 08/25/2007 at 9:45am | IP Logged
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These are some items from Faveral's wonderful Medieval Tavern set at DAZ. I just rendered and added drop shadows (and I guess the tipped over poses). Enjoy!
Contact Sheet (jpg), zips at bottom:
653_MeTa1_pdrv.zip
69Z_MeTa2_pdrv.zip
855_MeTa3_pdrv.zip
E58_MeTa4_pdrv.zip
44A_MeTa5_pdrv.zip
__________________ Ain't no stinkin' wheat muffin!
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Kepli Djinni (Admin)


Joined: 01/04/2005 Location: Netherlands Posts: 15699
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| Posted: 08/25/2007 at 10:00am | IP Logged
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Awesome renders Pedrov
__________________ You can never have enough vines - Vines are good - Vines help you - Vines are cool ...
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 5908
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| Posted: 08/25/2007 at 10:27am | IP Logged
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Excellent pieces, Pedrov.
Too bad about the low poly circular items, like the round table and stools. I'd
fix them up in Photoshop, but I think they weren't rendered as separate
items.
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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pedrov Legend


Joined: 06/08/2006 Location: United States Posts: 1155
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| Posted: 08/25/2007 at 11:16am | IP Logged
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heruca wrote:
Excellent pieces, Pedrov.
Too bad about the low poly circular items, like the round table and stools. I'd
fix them up in Photoshop, but I think they weren't rendered as separate
items. |
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Some of the stools at the big rectangular table have odd lighting issues, but I'm not seeing a problem with the round tables... If you let me know, I might be able rerender them without the problem.
As I look a second time, are you referring to the lack of shadow where the round tables meet the stools? That is kind of an issue that I didn't notice originally.
Edited by pedrov on 08/25/2007 at 11:17am
__________________ Ain't no stinkin' wheat muffin!
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dragonwolf Legend


Joined: 02/22/2005 Location: United States Posts: 1482
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| Posted: 08/25/2007 at 11:23am | IP Logged
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Heruca is talking about how the "round" things aren't really round since their polygon count is low. On a map it might not be too noticeable.
Excellent objects though.
__________________ dragonwolf
Posted outside my cube: Free Advice: If you come into my cube and you have a Mountain Dew and I do not, that will be your unDewing.
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Dragonlady Legend


Joined: 08/12/2004 Location: United States Posts: 1068
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| Posted: 08/25/2007 at 11:36am | IP Logged
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Ah, heck! Now I have to redraw my players upstairs kitchen/eating area and use these excellent objects!
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heruca Janni (Moderator)


Joined: 09/28/2005 Location: Argentina Posts: 5908
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| Posted: 08/25/2007 at 11:37am | IP Logged
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Correct. For example, your "round" table is really an 18-sided table (or
thereabouts).
__________________ Tired of the time & expense involved in printing out all your DJ maps? Skip the printing step, and play right on your maps!
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pedrov Legend


Joined: 06/08/2006 Location: United States Posts: 1155
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| Posted: 08/25/2007 at 11:38am | IP Logged
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Actually, the real models aren't round either (the tables), they were modeled to be polygonal. Here's a big original png (unmodified from the render):
I did fix the shadows where the round tables meet the stools though.
pngs:
zip:
6F1_RndTblRplc_pdrv.zip
__________________ Ain't no stinkin' wheat muffin!
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robbdaman Henchman

Joined: 01/01/2006 Posts: 22
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| Posted: 08/25/2007 at 12:16pm | IP Logged
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SCHWEEET!!!
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Bogie Legend


Joined: 06/19/2007 Location: United States Posts: 2359
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| Posted: 08/25/2007 at 1:04pm | IP Logged
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Fantastic Pieces Pedrov. These are going to get used in a lot of peoples maps, including mine.
Thanks!!
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