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Objects and Textures: Fantasy
 Dundjinni Mapping Software - Forums : Objects and Textures: Fantasy
Subject Topic: Swamp Tree test Post ReplyPost New Topic
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Kepli
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Posted: 01/08/2008 at 2:04pm | IP Logged Quote Kepli

Hi people,

I tried something new ... rendering a swamp tree
I know there is a lighter line along the bark. I am trying to get rid of that.
Let me know what you think ...


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dDemonicAngels
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Posted: 01/08/2008 at 4:35pm | IP Logged Quote dDemonicAngels

I love the detail in it but I don't feel the height. It sort of feels spread out aroudn the same height. Am I just being fussy?

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Cryogenes
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Posted: 01/08/2008 at 5:23pm | IP Logged Quote Cryogenes

It's the shadow. A drop shadow such as this informs the eye that all edges of the image are equally far from the ground.

What's more, the light comes from the top left. The shadow cast on the branches (look at the branch on the top right) is inconsistent with the shadow on the ground.

Using a perspective shadow brings out the height a little better. (I apologise for the bad quality, removing a drop shadow from an object with a complex border is difficult. This is meant as an illustration only).


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Kepli
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Posted: 01/08/2008 at 11:17pm | IP Logged Quote Kepli

Correct, the top-down shadow does make it flat. A little bit more perspective might help.
A shadow like Cryogenes added looks better, but doesn't work for a top-down shadow where the sun is shining from above. The perspective shadow looks more real, but it will also make the tree disappear in the background. Adding a very small top-down shadow helps.
It's one of my biggest problems when doing material with height. I am still trying to find the perfect shadow for trees ...

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Halebop
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Posted: 01/09/2008 at 2:57am | IP Logged Quote Halebop

Nice tree master Kepli!

My concern with the perspective shadow is that it makes the tree harder to rotate when you a placing multiple versions and trying to achieve the illusion of variety. It does look cool though. Maybe do 8 directions of shadows for each tree? :P

Seriously though, if you try a more generic (less distinct) directional shadow shape as a separate object, a user could rotate the shadow as well.

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Kepli
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Posted: 01/09/2008 at 3:27am | IP Logged Quote Kepli

Thought of that as well ... I will try doing the tree with 8 different shadows (separate shadows)... each with enough perspective to give it actual height, but not so it won't be usable in a top-down map

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Bludragn
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Posted: 01/09/2008 at 8:18am | IP Logged Quote Bludragn

Very nice tree, I like. Only question I have is the moss. Would be more of a Spanish moss and a browner color?
Example of a render I did posted at Renderosity. HERE
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Cisticola
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Posted: 01/09/2008 at 10:30am | IP Logged Quote Cisticola

Excellent tree Kep

The moss reminds me of 'Oak Moss' which you have growing
on trees around these parts (indicators of good air quality).

As a personal preference I like trees without shadows,
or ones with only a dropdown shadow like your first one.

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supercaptain
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Posted: 01/09/2008 at 1:30pm | IP Logged Quote supercaptain

Yeah nice job, same as Cisti..or post the shadow separetly....<SC

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Steel Rat
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Posted: 01/09/2008 at 2:18pm | IP Logged Quote Steel Rat

Doing separate shadows has been such a PITA. The most I will do at this point is a separate drop-shadow which can be positioned slightly off to maintain perspective when rotating. Doesn't work so well with sparsely leaved trees, since the base won't line up.

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aegean
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Posted: 01/09/2008 at 2:46pm | IP Logged Quote aegean

Took me a few min to work out "PITA" but then again - I had already had a few


ae

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Steel Rat
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Posted: 01/09/2008 at 3:11pm | IP Logged Quote Steel Rat

Lol, you've always had a few. I don't think even the Liver Donor collectors from Meaning of Life want your liver.

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lingster
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Posted: 01/15/2008 at 8:47am | IP Logged Quote lingster

that's a nice tree. to give it perspective, there was a shadow overlay you could put on the tree that effectivly darkens the middle of the tree. it's out here in DJ land somewhere.

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