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Objects and Textures: Modern/Sci-Fi
 Dundjinni Mapping Software - Forums : Objects and Textures: Modern/Sci-Fi
Subject Topic: Some SF Figures Post ReplyPost New Topic
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Digger
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Posted: 01/29/2008 at 6:09am | IP Logged Quote Digger

Some Sf Figures






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heruca
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Posted: 01/29/2008 at 6:40am | IP Logged Quote heruca

Too cool!
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Kepli
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Posted: 01/29/2008 at 7:32am | IP Logged Quote Kepli

Awesome

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Digger
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Posted: 01/29/2008 at 10:02am | IP Logged Quote Digger

And there more





Edited by Digger on 01/29/2008 at 10:17am


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englishkid
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Posted: 01/29/2008 at 11:17am | IP Logged Quote englishkid

Very Cool!

What models are these?

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heruca
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Posted: 01/29/2008 at 12:15pm | IP Logged Quote heruca

In glorious technicolor:






Zip:
2B1_People_SF_Dig-17_hrc.zip
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Digger
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Posted: 01/29/2008 at 12:37pm | IP Logged Quote Digger

Nice mods Heruca, but you need to do the rest now.




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Digger
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Posted: 01/30/2008 at 9:14am | IP Logged Quote Digger

Here's my Babe





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Kepli
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Posted: 01/30/2008 at 10:38am | IP Logged Quote Kepli

Excellent Digger

But it looks like the scale is off ... not all of the figures are the same size (scale wise I mean).

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Digger
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Posted: 01/30/2008 at 11:01am | IP Logged Quote Digger

I always have problems with that when I pose a figure and its wider than the others, what width to set them as. And of course a standing figure looks bigger than a kneeling figure in top down.

Edited by Digger on 01/30/2008 at 11:02am


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Kepli
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Posted: 01/30/2008 at 11:07am | IP Logged Quote Kepli

You can scale them in postwork ... I do that

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Digger
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Posted: 01/30/2008 at 11:10am | IP Logged Quote Digger

Not too well today, so i think thats why they are so far off, that was the postwork.

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ancalimohtar
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Posted: 01/30/2008 at 11:44am | IP Logged Quote ancalimohtar

Digg, with the cyborg chick, you would probably benefit from a bump map. That way, when it's rendered, the wires and such on the arm will actually look like they're round or whatever, and below skin-level.
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Digger
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Posted: 01/30/2008 at 12:03pm | IP Logged Quote Digger

yeh havent got round to workin that bit out yet hehe

All I did for this was to take a skin map from figure that didnt have any bumps and paste android bits over the skin, then edited the cr2 file so it pointed to my new maps.

And as the figure didnt have any bumps in the cr2 then I havent got a clue how to make it look for them.

Edited by Digger on 01/30/2008 at 12:11pm


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ancalimohtar
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Posted: 01/30/2008 at 2:02pm | IP Logged Quote ancalimohtar

I looked up .cr2, it looks like a file for Poser, which I've heard is a 3D program.

It should have support for bump mapping, which gives the illusion of a more rugged/contoured surface to a regular, flat surface. It does this by taking in a grayscale image (bump map) of the exact same size as the real, visible texture (diffuse map), and depending on how bright or dark each point of the bump map is, will raise or lower the corresponding point on the diffuse map.

It's a cheap way of making a 3000 poly model look like a 3 million poly model.

Edited by ancalimohtar on 01/30/2008 at 2:03pm
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Digger
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Posted: 01/31/2008 at 4:20am | IP Logged Quote Digger

with added bumpmap




Edited by Digger on 01/31/2008 at 5:15am


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